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My Top Max Scripts

Journal Entry: Sun Aug 3, 2014, 5:25 AM
Here is a quick run down of My Top 3ds Max Plugins I thought would proove useful in a 3d Artists workflow.

1. Quad Chamfer Modifier by Marius Silaghi

This is a solid piece of script with the few options you’ll need to create clean Quad edges. The default they have in Max doesn’t live up to standard for an all quad Model, I believe 3ds Max 2015 now comes with a Quad Chamfer modifier as default (and I heard mixed reviews about this), however; while I’m running an older version of Max this is one plugin I constantly use on all my models. Using in the Mod stack it’s non destructive and regularly being updated by the developer its a must have in your tool kit!

Quad Chamfer Image 04

2. Loop Regularizer by Garp

Already available in 3ds Max as a loop tool the operation is the same (in theory) but it simply doesn’t work, the script is so unreliable this dev has taken upon himself to write one that does! “This modeling tool works with edge loops on planar and curved surfaces as well as cross-sections and accepts multiple loops at once. Valid loops must be closed, not branching and not connected to each other.” It’s so simple and intuitive – located in the right click poly tools, many Max Users believe this should be the default tool script instead of the other… (Though this does need a bit of work; when you close max and re-openyou have to re-drop the script file back into max each time).

Loop Regularizer001

3. Unwrella 3 by 3d-io

IO have just released their new update to Unwrella 2 which is now compatible with Max 2015. I think it’s safe to say that now more than ever the workflow of an artist is finely tuned to keep the pace at which the industry requires, so who wants the painstaking process of unwrapping UVs slowing them down. With such a fast, simple and reliable unwrapping solution this package is a go to piece of kit “allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods.”

Unwrella SnowballVFX

4. Labyrinth by JokerMartini

Labyrinth is a spline plugin for 3ds Max which allows users to create splines on any given object - Compatible with 3ds Max 2012/2013/2014 (64bit only).  This powerful script is updated regularly by a skilled script writer who does listen to the user feedback and feature requests. Labyrinth which can be used for a variety of things, especially for those modelling into their scenes; cables, ropes, wires and more generates results very quickly and easily enabling the artist to achieve the desired look in seconds. Options are plentiful and possibilities are great making this plugin a very useful tool. This guy has plenty of cool plugins so check his website out!


5. TurboSmooth Pro by Marius Silaghi

“TurboSmooth Pro is a modifier plugin for 3ds Max which produces nice smooth semi-sharp creases on your models, unlike the standard TurboSmooth produces. It also give you the ability to have linear UVs which in some cases can help in the texturing pipeline.”

TurboSmooth Pro Image 02

Hope you find this useful and if you have any questions let me know! :)

Skin by SimplySilent


Artist | Digital Art
United Kingdom
Since a very young age I’ve had a fascination with the mechanics of everything with the curiosity to take apart something a see inside the workings. Then later as my understanding of design grew so did my passion from mechanical machines to the way something is design for it’s purpose. In more recent years my understanding of this has developed into a love of all mechanics ranging from Robotics to Engines to Industrial and how they are made for that purpose. It’s this passion and my obsession with the evolutionary future in technology, machines & how we the human race will coexist, that fuels my desire to create machines of the future. My current skills and passion has enabled me to develop a good working knowledge of Hard-Surface Modelling // Media Design.

With skills in Software such as;
3Ds Max
Mental Ray & Iray
With an expanding skill-set into the Blender world.

Available for freelance work.…


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tulf42 Featured By Owner Aug 30, 2014  Hobbyist General Artist
Thanks for badging back!
myINQI Featured By Owner Aug 18, 2014  Hobbyist Photographer
Thank you so much for the :+devwatch:! :hug:
It means a lot to me Paul! :heart:
PaulV3Design Featured By Owner Aug 19, 2014   Digital Artist
You're welcome, thanks for sharing the nice work. :)
myINQI Featured By Owner Aug 23, 2014  Hobbyist Photographer
:handshake: :bow:
myINQI Featured By Owner Aug 6, 2014  Hobbyist Photographer
:iconbedanker: on Knoblauchsland by myINQI
PaulV3Design Featured By Owner Aug 7, 2014   Digital Artist
You're welcome - I love the impact on such a simple but very effective idea. :)
myINQI Featured By Owner Aug 12, 2014  Hobbyist Photographer
:hug: I will show you more of it in the future :D
PaulV3Design Featured By Owner Aug 18, 2014   Digital Artist
Looking forward to it! ;)
(1 Reply)
KC36 Featured By Owner Jul 21, 2014  Professional Interface Designer
Happy Birthday ! Mate i hope your having a great day :)

sry been crazy busy
PaulV3Design Featured By Owner Jul 22, 2014   Digital Artist
Cheers for that mate I did yea. 
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